Also, other opponents will have different defenses and that will effect what you should use on your ships. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. ((( NSC3 - Season 1 ))) Created by CaptainX3. 4 dps vs shields and much better performance vs everything else. The End of the Scourge: crisis. ago. Null Void beams are actually good. 9 that merges the various incompatible game rules and scripted triggers added by mods. 331k. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. [deleted] • 5 yr. . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 9 = 13. Null Void Beam. 2 Ancient Macro Batteries; 3. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Also, lasers look really cool. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. I don't want the other events really. . • 5 yr. Follow @StellarisGame. ago. It's a minor edit of the FX files. WealthyAardvark • Shared Burdens • 4 yr. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. 4. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. They are extremely effective against hull, very effective against armor but very ineffective against shields. . It is pretty much always my second perk choice. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. I love Null Void Beams, especially paired with Lasers/Plasma. ( Null Void Beam is also an option ), with Shields for defense. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. #3. But combined with plasma, neutron or lances it is a really useful weapon. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. 39 * 25% = 3. Mining drone lasers have no unique thing about it. Lasers however WILL obliterate corvettes like a joke regardless of size. For the record, in stellaris 2. Null Ovoid is a RARE Slayer item obtained from crafting. Later you get a project to get more dark matter per portal job. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It's been over five years. And secondly, it makes my sensors better, giving me more vision over my enemies. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam Edit. I think it is pretty safe to say the only reason to use penetrators are:Go to Stellaris r/Stellaris. Another is a null void that gives a small dark matter income and null void beam tech. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. #3. I hope that Lance will fix this problem asap. Machinemaker726. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. Additional comment actions. It seems that kinetic launcher is better compared to null void beam (L size). 1 Missiles; 4. 39772. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 5 focused arc emitter's. I hope to get some feedback from this great community too. 3 Stellaris Tech Id List – C to E. That's with pure armour and anti armour weapons. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Galactic Surveyors. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. Someone Else Got The Queen: crisis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. : 1. Null void beams vs Kinetic Artillery. 6 Technology List – Q to S. Aug 13, 2021. By the time null beam ships get into range- many shields will be destroyed by neutrons. #3. . Shields form the first layer of hit points of a ship. Been playing Stellaris a lot recently in the hype for federations. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. 合成人 (Synthetics) 机器人产出: +10%. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This is not negotiable. Belhedler. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. 解锁特性: 合成人劳力. 6. Is my collection of all my Stellaris mods that I use. It should also buff this weapon as an archeotech. nope. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Ascension perks. + 4 Null Void Beam (M) or something similarly synergistic. Well, Null Void Beam alone is a terrible idea. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 3 Autocannon; 3. now I'm making ships to defend. © Valve Corporation. For example, putting one null void beam and two lasers on a corvette should be fine. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 4880804. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. png 52. It is weird in stellaris was the opposite. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Will the null void beam ever be useful? Early game anti shield roles. All rights reserved. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). The UNSA. If a materialist empire gets a psionic scientist, it's. Extradimensional Weaponry:Compatible with Stellaris 3. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. That or we already know all the meta and stellaris players steamroll all the aliens. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. Dec 18, 2018 @ 1:32pm I need that. 1. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). I'm wondering if I should replace my null void beams with the level 4 railguns. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. com - SIG P250 2SUM 9mm Pi. as title saysStellaris Wiki Active Wikis. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. • 26 days ago. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Cheats. Best. 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Large null void beams only do 66. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. 4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Wind. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. So large laser battleships will utterly shred covettes. It is absurdly effective against shields but highly ineffective against both armor and hull. Getting traditions. At that point it actually is fantastic because no normal weapon. Well, Null Void Beam alone is a terrible idea. The highest DPS weapons are all energy weapons that are poor against shielding. To quickly find a tech in this list press ctrl + f and type in the techs name. Propulsion Proponent Proclamation. Todos os direitos reservados. ago. 4 Kinetic Launcher; 3. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. . Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. It is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I like Machine Hiveminds, he likes Corporations. ago. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. After all you should want your anti-shield weapons to have the biggest range. The Null Void Beam is an energy weapon that's good against. Null Void Beam: 6000: 2 Null Void Beam The Doorway. ago. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Posadist_Girl • 2 yr. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. Some content/events might be disabled without dlc. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. 95 dps vs shields while kinetic artillery is better in every possible way with 91. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Full battleship fleets, %to hit computer. Ultimately went Kinetic on Battleships and Plasma on cruisers. Have fun! Also got a tiny discord now for patch notes & bug. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's the 2nd best anti-shield weapon in the game, right behind the. They are extremely effective against armor and very effective against hull but highly ineffective against shields. I don't think so, null void beam is just better as your anti-shield weapon. Stellaris Wiki Active Wikis. 4. 1 Mass Driver; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. 6 Technology List – Q to S. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. 3 Swarmer Missiles; 4. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. Materialists are no different, but just have reduced odds of rolling psionic theory. 95 dps vs shields while kinetic artillery is better in every possible way with 91. I don't think so, null void beam is just better as your anti-shield weapon. Its modifiers are +400% to shields and -75% to both armor and hull. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Share to. 712 14. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. To open the console, press ~ and then enter “research_technology (technology_id_here. Lasers are great. All trademarks are property of their respective owners in the US and other countries. April 22, 2019 Travis Scoundrel 0. It's random and the options are rerolled every time you finish the previous research. 0. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The problem of null void beam is that it's bad both early and late. All types of planets. Active Wikis. I got a tech that gave +400% shield damage out of it. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. » See SMS short codes for other countries. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. 39 * 25% = 3. 25 at S) - it's basically a more effective Energy Siphon. All codes for the game: The main list. 158 Badges. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. The problem of null void beam is that it's bad both early and late. 4 Torpedoes; 4. Must use Rare Crystals to build. Base damage is much less than the KA. 21. this is a weapon intended to allow a ship in Stellaris to fulfil that. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. Exarch_Alpha Jan 27, 2019 @ 1:40pm. Null Void beams are actually good. Also added the Enigmatic Encoder afterwards with little improvement. 9 "Caelum" Release Date. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Guardians. ago. It is currently opposed by the Mars-based Settlement Defense Front. Butt null beam has much shorter range. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. 4+] Created by Narvindar. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. April 22, 2019 Travis Scoundrel 0. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. #footer_privacy_policy | #footer. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Two autocannos and a plasma makes them quite good. I'm wondering something, if no one knows I'll just find out myself with a friend. 39 * 500% = 66. 260. Even a regular bio pop can get 80% habitability with it, and they don't have to. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. FogeltheVogel. Burst them down. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. 6. !Merge Patch - Glavius's Ultimate AI - Real Space. Report. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. 4. Aug 13, 2021. 3. 3. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. 来自区划的帝国规模: -10%. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. But combined with plasma, neutron or lances it is a really useful weapon. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. . 0: Event fires every game I settle planets to any degree. Vodafone. Get Amino. 花费:26. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Compatible without any dlc. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The picture for it was green. I'm wondering if I should replace my null void beams with the level 4 railguns. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. Enclaves. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Enter the name of an event to filter the entries in the table. » See SMS short codes for other countries. #4. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris. Later you get a project to get more dark matter per portal job. Is null void beam good? General. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 3. I would think it's a later gun tech because +400% shield damage. 5 Mega Cannon; 3. Only I, Vor, know the true power of the Void. 3 Autocannon; 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. ago. Obviously the late game tier is better. Steam Workshop: Stellaris. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. Feral Prethoryn Sighted: crisis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Others are strictly anti-shield (energy siphon, null void beam). Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. ago I haven't tried the Null Void beam, but I had battleships loaded with. We would like to show you a description here but the site won’t allow us. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Stellaris: Console edition. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Stellaris. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). You have to manually opt in to access it. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. 能源消耗:-13. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Which leads to the next problem: Missiles are shield. . Starfighters! [3. To open the console, press ~ and then enter “research_technology (technology_id_here. It only does 25% damage to armour AND hull according to the wiki. The null beam does 13. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. 大型太虚光束 Large Null Void Beam. Researchers produce 0. png 54 × 54; 7 KB. 3 Stellaris Tech Id List – C to E. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Masked Ermine. Into Stellaris? Join the community. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Report. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris.